It also has thousands of new events, new units, new mechanics including DECON and MAD. This is a complete list of all add_equipment commands for HOI4. Adding icons, including the background or the stripes highlighting technologies. In order to mark a technology as a doctrine, it must have doctrine = yes. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play This is a community maintained wiki. By default, each technology has a score of 1. If you have a related Youtube channel, enter the URL. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. HOI4 Country Tags List | HOI4 Cheats HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. Information, Frequently Asked The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. With the addition of the new in-game radio, now is a better time than ever to try this mod out! There are two primary arguments that modify the cost to a technology. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. does it allow tank, ship, and aircraft designer menu? Join. The key for the name is the same as the folder's name, while the description is the name with _desc appended. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. This item requires all of the following other items. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. This mod is compatible with Version 1.10 Collie & all DLC. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . The Road to 56 - Hearts of Iron 4 Wiki - Paradox Wikis All trademarks are property of their respective owners in the US and other countries. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. They do work but the mod may have changed the name of the tech. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. Do console commands work with RT56? : r/hoi4 - reddit HOI4 Equipment Names Cheat List | HOI4 Cheats In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. It also will have to be within a technology folder that's assigned to hold doctrines. I try ae 5000 infantry_equipment_1 and it isnt accepted. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. Hi, is there a way to see the equipment names added by a Mod? The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. There is a legacy version here. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. how can I get flame tank through console command? The distinction between small items and regular items is in equipment. This is because porting Rt56 USA proved to be too much work. This page was last edited on 18 February 2023, at 20:36. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. This comes in handy when you're just learning the mechanics of the game and want to have fun. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). The error message complains about something with map error. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. The background box which GFX is used. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. This item will only be visible in searches to you, your friends, and admins. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. The Road to 56 Mod for Hearts of Iron IV [HOI4 Mods] - GameJunkie Many nations have their own unique mechanics as well. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. Unpopular opinion: battleplans are the most fun way to play the game. You want this one here. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! That said, this is still a fascinating project, and one to keep an eye on! In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. This item will only be visible to you, admins, and anyone marked as a creator. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. Steam Community :: Guide :: This is how to use the add_equipment DISCLAIMER: Many of these mods have been since discontinued or abandoned. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. If only there was something more immersive? For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. The tabs in the top of the tree allowing changing between technology folders. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. Previously Chief Germanist for Green Man Gaming. Hi, will this mod get updated when the main mod gets its update? This assigns a particular experience type to the technology. 4. r/RoadTo56. It is also possible to apply this effect only on a certain terrain. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. Press question mark to learn the rest of the keyboard shortcuts. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. on Paradox technology, Legal This has an effect on production efficency retention. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. Remember that most mods are not compatible with Ironman as they change game balance. Please note that you must have the appropriate technology to receive the equipment. This has 3 types: army, navy, and air. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) Add_equipment Command Help & Examples | HOI4 Cheats By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. The mod is still in relatively early days, and theres only dedicated content up to 1885. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. Last time we checked, this mod is compatible with Husky 1.9.1. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. 429. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. on Paradox technology, Legal Currently compatible with 1.10 Collie. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. This is done by putting the terrain within the scope of the sub-unit type or category. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Additionally, incredibly important are the gridboxes representing technology tree branches. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. This is my old technology mod, and the original core of Road to 56. In order to select a technology folder, it should appear in the top selection. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. is it possible to find out the name of the equipment from the mods? For example. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. Please see the. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. All rights reserved. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. Road to 56 USA Help!!! : r/RoadTo56 - reddit The table below excludes armor designed by the No Step Back DLC tank designer. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. This item will only be visible to you, admins, and anyone marked as a creator. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. defined within the interface file of the folder. This in particular is done in the. Please see the. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. In either case, countries can further modify several types of equipment by spending the respective kind of experience. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. It is also possible to use variables within a modifier of the ai_will_do value. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. In order to assign an experience type to a technology, xp_research_type = army is used. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. Additionally, it's possible to make the cost be modified by other technologies pathing to it. The GFX also decides the size. Press J to jump to the feed. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. This is done with the naval folder with Man the Guns, for example. See also: Naval units. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. Notably, this also applies to the modifiers of the technology. This is in addition to the technology's actual description, rather than overwriting it. The veteran alternate history mod on the block. With Death or Dishonor equipment variants can alternatively be licensed from other countries. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. You need to sign in or create an account to do that. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? But you have to go down the Confederate path. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). Convoys (only 1). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. These container windows for items are not contained within any other container window, rather being defined fully independently. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. use the add_to_tech_sharing_group effect to do so. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. You have to go down the civil war route, yes. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. If false at some point, the country will be automatically kicked out. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. Valve Corporation. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Were not sure about later versions at this time. This mod is compatible with Version 1.9.2 Husky & all DLC. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. A Legacy version for Version1.9 and below playerscan be found here. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. They'll make the civil war survivable. I see a lot of "how to win as the soviets" posts in here. Equipment - Hearts of Iron 4 Wiki - Paradox Wikis